/*
 * (C) Copyright 1996-2016 ECMWF.
 *
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
 * In applying this licence, ECMWF does not waive the privileges and immunities
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file LevelListSelectionType.h
    \brief Definition of the Template class LevelListSelectionType.

    Magics Team - ECMWF 2004

    Started: Wed 10-Mar-2004

    Changes:

*/

#ifndef LevelListSelectionType_H
#define LevelListSelectionType_H

#include "magics.h"

#include "LevelListSelectionTypeAttributes.h"
#include "LevelSelection.h"

namespace magics {

class LevelListSelectionType : public LevelListSelectionTypeAttributes, public LevelSelection {
public:
    LevelListSelectionType();
    virtual ~LevelListSelectionType();


    void calculate(double min, double max, bool);
    void set(const map<string, string>& params) {
        LevelListSelectionTypeAttributes::set(params);
        LevelSelection::set(params);
    }
    void set(const XmlNode& node) {
        LevelListSelectionTypeAttributes::set(node);
        LevelSelection::set(node);
    }
    void set(const LevelSelectionInterface& from) { list_ = from.getList(); }
    virtual LevelSelection* clone() const {
        LevelListSelectionType* object = new LevelListSelectionType();
        object->copy(*this);
        return object;
    }

    double reference(int) const { return empty() ? -9999 : front(); }

    void copy(const LevelListSelectionType& from) {
        LevelListSelectionTypeAttributes::copy(from);
        LevelSelection::copy(from);
    }

protected:
    //! Method to print string about this class on to a stream of type ostream (virtual).
    virtual void print(ostream&) const;

private:
    //! Copy constructor - No copy allowed
    LevelListSelectionType(const LevelListSelectionType&);
    //! Overloaded << operator to copy - No copy allowed
    LevelListSelectionType& operator=(const LevelListSelectionType&);

    // -- Friends
    //! Overloaded << operator to call print().
    friend ostream& operator<<(ostream& s, const LevelListSelectionType& p) {
        p.print(s);
        return s;
    }
};


}  // namespace magics
#endif
