/*
 * (C) Copyright 1996-2016 ECMWF.
 *
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
 * In applying this licence, ECMWF does not waive the privileges and immunities
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file ImportObjectHandler.h
    \brief Definition of the Template class ImportObjectHandler.

    Magics Team - ECMWF 2010

    Started: Wed 10-Feb-2010

    Changes:

*/

#ifndef ImportObjectHandler_H
#define ImportObjectHandler_H

#include "magics.h"

#include "BasicSceneObject.h"
#include "ImportObjectHandlerAttributes.h"
#include "Layout.h"

namespace magics {

class ImportObjectHandler : public BasicSceneNode, public Layout, public ImportObjectHandlerAttributes {
public:
    ImportObjectHandler();
    virtual ~ImportObjectHandler();

    void getReady();
    void visit(SceneLayer&, vector<LayoutVisitor*>&);
    void visit(MetaDataCollector& collector);
    void set(const XmlNode& node) { ImportObjectHandlerAttributes::set(node); }
    void set(const map<string, string>& map) { ImportObjectHandlerAttributes::set(map); }

protected:
    //! Method to print string about this class on to a stream of type ostream (virtual).
    virtual void print(ostream&) const;

private:
    //! Copy constructor - No copy allowed
    ImportObjectHandler(const ImportObjectHandler&);
    //! Overloaded << operator to copy - No copy allowed
    ImportObjectHandler& operator=(const ImportObjectHandler&);

    // -- Friends
    //! Overloaded << operator to call print().
    friend ostream& operator<<(ostream& s, const ImportObjectHandler& p) {
        p.print(s);
        return s;
    }
};

}  // namespace magics
#endif
